
“By the time we started early Warcraft development, Blackthorne was far enough along that I was able to dedicate some time to Warcraft music ideas. Our first orcs were done in Blackthorne.”įor Stafford, composing the score for Blackthorne and, subsequently, Warcraft: Orcs & Humans was a creative dream. Luckily, they were all Blizzard games, so they all had similar vibes, like heroic characters and colorful environments. “We had to be able to snap back and forth between the different looks.

“We always worked on multiple games at the same time,” says Didier. It was an undertaking that required quick back-and-forth between different intellectual properties, and there’s a clear through-line in all of the games they created during this era: bold colors, musclebound pixel characters, and powerful soundtracks. Senior art director Didier, principal composer Glenn Stafford, and members of the Blizzard community reminisce about orcs, shotguns, and what Kyle Blackthorne taught them.īack in 1994, the handful of individuals that comprised the entirety of Blizzard Entertainment were responsible for the development of multiple games simultaneously. It’s a game that has stuck with developers who are still at Blizzard nearly three decades later.

“Every other game we’ve made since was based on the lessons we learned from some wandering Swedes, muscle cars, rock and roll, and a shotgun,” says senior art director Sam Didier.īlackthorne’s influence can be seen in many contemporary Blizzard games: the orcs of Warcraft, Diablo’s itemization system, the sci-fi frontier and apostrophe-filled names of StarCraft, and the futuristic world of Overwatch. He’s one of the characters whose story and world helped make Blizzard games what they are today.

While his name isn’t one that strikes immediate fear into the hearts of enemies upon hearing it uttered, Kyle “Blackthorne” Vlaros is, regardless, a memorable protagonist. The birthplace of a crown prince and future badass, shotgun-toting savior of his people: Kyle. Before the future-possible earth of Overwatch and the war-plagued fantasyscape of Azeroth, before the High Heavens and the Burning Hells and the colonization of the Koprulu Sector, there was Tuul.
