
That didn't happen for me with the Paradigm system. Turn-based RPGs have a habit of disguising some of the finer, somewhat important details of their battle systems, requiring you to put the time in to figuring out how they work. Over anything else, it introduced the Paradigm system, a gameplay mechanic that requires you to switch your characters between different roles. But my first point of frustration with the decade-plus of criticism I’ve been hearing is that the waves of negativity surrounding the game completely washed away any discussion that could dig into how good the gameplay is. The game definitely could have made a few cuts here and there, no doubt about it.
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